Juan Felipe Romero Latapi

Technical Artist/ FX Artist

Education

  • Vancouver Institute of Media Arts - Vancouver August 2021- October 2022

  • Game Art And Design Program: Game And Interactive Media Design

  • CGMA January 2020 - March 2020

  • Environment Art for Games in UE4

  • SAE Institute México/ Middlesex University August 2016- September 2020

  • Bachelor of Arts: Interactive Animation - Mexico City


Volunteer Work

  • Mentored 42 students spread out in 8 teams during the “Developer’s Guild Incubator”, assisted with VFX, tech art and development questions (Quiver Games, 2024, Vancouver).

  • Gave an introduction class to UE5s Shading and Niagara system for students to create their fist VFX inside Unreal Engine (Quiver Games Deventure, 2023, Vancouver).

  • Mentored 10 teams to create games during the event, helped with both technical and development questions regarding each teams project (Town One Mentor, Quiver Games, 2023, Vancouver)

  • Won Game Jam BBVA Bancomer 2018, Mexico City.

  • Global Game Jam participant since 2018


Skillset

Optimization techniques, problem solver, tool creation, creative, logical, leadership, communication skills, rigging, shaders, VFX, rapid prototyping, rendering, 3D modeling. Unreal Engine 4, 5 , Niagara, Adobe Suite, Unity, Maya, Houdini (beginner), Perforce, Plastic, GIT, Shotgrid (shotgun), Confluence, Jira, Substance Designer, Substance Painter, HLSL, Python.


Experience

Wildbrain Studios, Vancouver — FX Artist May 2024 - current

● Working on animated series (NDA).

● Worked closely with supervisors to create production ready FX assets.

● Responsible for multiple FX shots through different episodes in the series.

● Identified and resolved technical issues, collaborated with the team to implement effective solutions.

Archiact VR, Vancouver — Technical Artist October 2022 - January 2024

● Shipped AAA VR Title "Journey to Foundation", PSVR 2 and Oculus Quest 2.

● Worked closely with Artists and Engineers to optimize, create tools, prototype interactions and fix bugs for the game.

● Responsible for authoring new shaders, optimized gameplay to 72 FPS by auditing TRCs (polycount. draw calls, lighting overlap, batching, LODs, etc.).

● Researched and developed for new workflow tools and processes.

Kaffein Agency/ Riot Games (LATAM Office), CDMX — Junior Producer May 2021

● Got 42.7k views on "How to Valorant Champions Tour ” (6 episodes), Kaffein Agency/Riot Latam.

● Screenwriter (script, series content), junior producer (coordinating interviews, approved video editing, meetings with Riot representatives, received feedback and created strategy to implement changes).

Kaffein Agency/ Riot Games (LATAM Office), CDMX — Junior Producer- Junior Director June 2020 - October 2020

● Directed and Produced Protocolo Valorant 1,2,3

● Production Staff(coordinating guests and influencers, managing stream quality,moderating twitch chat)

● Director of in-game cameras and observers. Riot Games (LATAM Office), CDMX - Puzzle Designer August 2020

● (created puzzles for twitter with upcoming cards for "Call of the Mountain" set) Shipped 4 puzzles to Legends of Runeterra Latam Twitter.