Juan Felipe Romero Latapi
Technical Artist/ FX Artist
Education
Vancouver Institute of Media Arts - Vancouver August 2021- October 2022
Game Art And Design Program: Game And Interactive Media Design
CGMA January 2020 - March 2020
Environment Art for Games in UE4
SAE Institute México/ Middlesex University August 2016- September 2020
Bachelor of Arts: Interactive Animation - Mexico City
Volunteer Work
Mentored 42 students spread out in 8 teams during the “Developer’s Guild Incubator”, assisted with VFX, tech art and development questions (Quiver Games, 2024, Vancouver).
Gave an introduction class to UE5s Shading and Niagara system for students to create their fist VFX inside Unreal Engine (Quiver Games Deventure, 2023, Vancouver).
Mentored 10 teams to create games during the event, helped with both technical and development questions regarding each teams project (Town One Mentor, Quiver Games, 2023, Vancouver)
Won Game Jam BBVA Bancomer 2018, Mexico City.
Global Game Jam participant since 2018
Skillset
Optimization techniques, problem solver, tool creation, creative, logical, leadership, communication skills, rigging, shaders, VFX, rapid prototyping, rendering, 3D modeling. Unreal Engine 4, 5 , Niagara, Adobe Suite, Unity, Maya, Houdini (beginner), Perforce, Plastic, GIT, Shotgrid (shotgun), Confluence, Jira, Substance Designer, Substance Painter, HLSL, Python.
Experience
Wildbrain Studios, Vancouver — FX Artist May 2024 - current
● Working on animated series (NDA).
● Worked closely with supervisors to create production ready FX assets.
● Responsible for multiple FX shots through different episodes in the series.
● Identified and resolved technical issues, collaborated with the team to implement effective solutions.
Archiact VR, Vancouver — Technical Artist October 2022 - January 2024
● Shipped AAA VR Title "Journey to Foundation", PSVR 2 and Oculus Quest 2.
● Worked closely with Artists and Engineers to optimize, create tools, prototype interactions and fix bugs for the game.
● Responsible for authoring new shaders, optimized gameplay to 72 FPS by auditing TRCs (polycount. draw calls, lighting overlap, batching, LODs, etc.).
● Researched and developed for new workflow tools and processes.
Kaffein Agency/ Riot Games (LATAM Office), CDMX — Junior Producer May 2021
● Got 42.7k views on "How to Valorant Champions Tour ” (6 episodes), Kaffein Agency/Riot Latam.
● Screenwriter (script, series content), junior producer (coordinating interviews, approved video editing, meetings with Riot representatives, received feedback and created strategy to implement changes).
Kaffein Agency/ Riot Games (LATAM Office), CDMX — Junior Producer- Junior Director June 2020 - October 2020
● Directed and Produced Protocolo Valorant 1,2,3
● Production Staff(coordinating guests and influencers, managing stream quality,moderating twitch chat)
● Director of in-game cameras and observers. Riot Games (LATAM Office), CDMX - Puzzle Designer August 2020
● (created puzzles for twitter with upcoming cards for "Call of the Mountain" set) Shipped 4 puzzles to Legends of Runeterra Latam Twitter.